COMBO THEORY


Auto-Doubles

The auto-doubles for each character in the game are exactly the same so heres something that will aply to everyone. Auto-doubles are when a player jumps in to his/her opponent and does one move followed by another. Its pretty simple. Here are the valid auto-doubles availible. Remember, to do an auto-double you must first jump into your opponent.

1- QP+FK/FP
2- QK+FP/FK
3- MK+QK/QP
4- MP+QP/QK
5- FP+MK/MP
6- FK+MK/MP

Openers

Openers are the only way you can start a combo so you must know these.

TJ Combo

Opener 1: Rollercoaster
Opener 2: Spin fist
Opener 3: TJ Tremor
Opener 4: Skull Crusher

Jago

Opener 1: Wind Kick
Opener 2: Laser Blade
Opener 3: Ninja Slide

Kim Wu

Opener 1: Tornado Kick
Opener 2: Fire Cracker
Opener 3: Split Kick

Tusk

Opener 1: Back Stab
Opener 2: Boot Kick
Opener 3: Web of Death
Opener 4: Skull Splitter

Fulgore

Opener 1: Cyber Dash
Opener 2: Eye Laser

Maya

Opener 1: Mantis
Opener 2: Savage Blades
Opener 3: Savage Leap
Opener 4: Jungle Leap
Opener 5: Air Mantis
Opener 6: Flip Kick

Sabrewulf

Opener 1: Sabre Spin
Opener 2: Sabre Wheel
Opener 3: Sabre Pounce

Spinal

Opener 1: SkeleSkewer
Opener 2: Skull Scrape
Opener 3: Flame Blade

B. Orchid

Opener 1: Ichi
Opener 2: Tiger Slide
Opener 3: Flick Flack

Glacius

Opener 1: Icy Grip
Opener 2: Could Shoulder
Opener 3: Liquidize & Uppercut

Easy Combos

Easy combos are done simply by combining an opener with a auto-double.
Example:For Jago you could use a Wind Kick followed by QP+FK.